And the DualSense manages to nail it by giving you the feeling as if you are stepping on the gravel, grass, swimming in the water yourself. The PS5 manages to process all the updated textures and the software parameters that allow for denser foliage and critters, better animations, lighting effects, and much more. On the surface, it sounds like a decent upgrade, but when you compare it to a monstrous PC, it can even beat it. Throw in the improved loading times and the custom settings for the DualSense’s haptic feedback – bang, you’ve got yourself a star. It Takes Two Celebrates 7 Million Copies Sold The critically acclaimed. graphical rendering, all made possible by the power of PS5. It Takes Two Comes To Switch On November 4 Nintendo confirms the popular co-op game will come to Switch later this year. At a crystal-clear 4K resolution and 60fps, it is beautiful and smooth. as virtual reality gaming takes a huge generational leap forward with PlayStationVR2. On PS5, that applies even more so, because of the way Hello Games has optimized the game specifically to play on the console’s strengths. Shop for It Takes Two PlayStation 4 PS4 Video Game W PS5 Upgrade Brand New Sealed online at an affordable price in Ubuy Ghana. The more time passes, the better it gets. While the launch of No Man’s Sky was one of the most disastrous in the history of games, it rose from the ashes of failure and is now considered one of the best survival games around. iOS 16.4, iPadOS 16.4, macOS Ventura 13.3, and tvOS 16.4 were released yesterday with an influx of new changes, including confirmation that the PS5s DualSense Edge controller now works on Apple devices.
0 Comments
In fact, I think you can use OmniGraffle 7 Pro for general purpose vector drawing, although its main purpose remains drawing structured graphics - user interface prototypes, floor layouts, diagrams, etc.įor existing users of OmniGraffle, version 7 is more than just another update or upgrade. It now has the most powerful features I’ve ever seen in a presentation graphics application. There are more new features and improvements than I have listed here, but OmniGraffle 7 Pro looks even cleaner than its predecessor. In the Pro version you can even create your own shortcut sets. Keyboard shortcuts are another improvement. You can also copy as SVG, which enables a much more efficient workflow if you’re working with SVG files. Importing SVG files is now supported as well. You are in control of resolutions in that you can set up your preferred sizes yourself. It now includes the ability to export to multiple resolutions up to 1000%. The export interface has been re-designed. This could be a bug and if it is, it will be fixed soon. I did notice the Measure feature sometimes doesn’t seem to notice you’re hovering over an object - it will then measure the distance to the canvas edges instead. To make this really useful, OmniGraffle now lets you set distance measuring to anything from Apple points to kilometres. If you select one or more objects, holding the Option key, you can see how far the objects that you now mouse over are located from your selected objects. These four new features take OmniGraffle 7 Pro close to a vector drawing tool the likes of Affinity Designer, although the app stays true to its origin as a presentation graphics application by letting you connect shapes with no effort using ‘magnetic’ points.Īnother new feature that takes OmniGraffle into more general-purpose vector drawing waters is the measurement capability. Now if you select a shape or line that is not yet Bézier, its points will be visible and any change to its points will automatically convert that shape into a Bézier shape. When this tool is active, selected objects show their Bézier points and Bézier control handles. In addition, OmniGraffle 7 Pro adds a dedicated tool for editing Bézier points on shapes and lines, the Point Editor tool. With lines that means you can quickly and effortlessly create variation in line thickness and form. This allows you to create a logo from an existing font, for example. Activating the four arrows gives you infinitely growing space along the four sides.Īn exciting new feature of the Pro version is the ability to convert text and lines to shapes. Using a user-friendly graphical icon you can resize a canvas to any size you want. Other improvements and new featuresĪ new Infinite Canvas is now available too. But even without, you can easily see how powerful OmniGraffle 7 Pro’s implementation of Artboard Layers is. If the export capability would include an animated GIF feature, I could have created an animated GIF in the simplest way possible. The export dialogue enabled me to export these three “states” to three PNGs, JPEGs, PDFs, GIFs, etc. The first included only a star, the second the star and part of a circle and the third part of the star and the whole circle. The top one had one Artboard on it, while the lower one had three on it. Since OmniGraffle’s Artboard Layers define what gets exported, their concept also allows for basic support of animation. As Artboard Layers only define the export of objects on the layers above them, you can have multiple Artboard Layers, with the bottom one exporting all of the layers above it, the one above that, less objects than the one below, etc. This is directly accessible from the toolbar or by using the “Make Artboard” option. In OmniGraffle you can drag all the objects on an Artboard Layer around a bigger canvas - even if they are only partly included - by defining an Artboard shape. They’re used to define export areas for objects on the layers above and act as containers of objects. Artboards are objects that reside on a new type of layer, an Artboard Layer, that sits beneath your design. The Artboard and Artboard Layer functionality is the biggest new feature. Pro users also get Artboards and Artboard layers, point conversion to Bezier curves, conversion of text and of lines to shapes. New in OmniGraffle 7 are the infinite canvas, the point editor tool, keyboard shortcut sets, basic SVG import, a new sidebar and export panel. It allows you to create website wireframes, electrical systems, office layouts, family trees, maps of software classes and other vector art as well. The first versions were really only about creating presentation graphics and organisation diagrams. Since that first version, OmniGraffle has come a long way. I’ve known OmniGroup’s OmniGraffle since I first started using a Mac and believe me: that’s a long time ago. It has paper sliding walls, traditional Tatami mats, a beautiful garden, and a real sense of history. Nancy spends her days in Kyoto teaching English to school children, while at night she stays in an authentic ryokan, or traditional Japanese guest house. And indeed, there is plenty of Japanese culture to absorb. Since I have been obsessed with Japan since watching Shogun, I was excited that Her Interactive selected this location for their newest mystery. Above all, the visual appeal of Shadow at the Water’s Edge is its strongest asset, but the game combines an interesting plot, distinctive characters and challenging mini games to create a strong, well-rounded game.In Nancy Drew: Shadow at the Water’s Edge, Nancy gets to spend time in the Land of the Rising Sun. Overall, I was impressed with the quick transitions between scenes, and the coherence of the story as whole. Not all of the mini games posed this problem, however, and games like the Nanogram and Sudoku book were a welcome break from clue hunting. It seems I’m not along in this opinion, as when I was stuck on a matching game of sorts, the Bento Box challenge, and went to HerInteractive’s website seeking help, I found message boards to be full of pleas for help in solving the puzzle. On a similar note, some of the puzzles that pop up along the way are mandatory and challenging this can be frustrating as there is no way to move around the mini game until it is completed. The interactions with characters is both spoken and displayed in a text box, and after reading ahead, there’s no option to skip the game further along in the conversation, so players are forced to wait for the (often long-winded) characters to finish their lectures. Several components in Shadow at the Water’s Edge do make for a slow game, though. Puzzles and challenges pop up at other places in the game as well, and while they aren’t exclusively cultural games, Japanese culture is a theme woven throughout Shadow at the Water’s Edge. Here, players not only learn skills like the art of Japanese katakana, but also find books and pamphlets explaining the importance of these traditions in Japan. One of my favorite aspects of the game takes place in the “culture room” where the grandmother character of the inn assigns various challenges related to Japanese traditions. These and other aspects of the game play are thoroughly explained during an in-depth tutorial at the start of the mystery. Nancy has several useful tools at her disposal a camera cell phone, backpack for storing clues, and a to-do list are all accessible via icons at the bottom of the screen. Careful, though, too harsh of an interrogation can lead to a game over. You must also guide Nancy through interactions with other characters, and can choose her responses and questions. To maneuver through the game, players must point and click to explore their surroundings and zoom in on potential clues. Most of the game takes place at night, so some scenes were a bit too dark, but overall the graphics are more than satisfactory.Īs with other games in the series, Shadow at the Water’s Edge offers players the option to play as a junior or senior detective, which affects the level of difficulty. No matter what point in the game, I always felt well oriented and familiar with my surroundings. The garden is complete with lanterns and a cherry blossom tree, and light reflects realistically off of the dark surface of the water in the pond. While the locales seen as you navigate through the train station or wander the halls of the ryokan are all sharp, the scene-stealer is absolutely the gorgeous Japanese garden. The clues lead players through a number of spots in Kyoto, Japan. Each room is incredibly detailed and has a great sense of depth. What really stands out in the game is how clearly defined the spaces are. The movements in Shadow at the Water’s Edge are both more fluid and natural the characters have distinct mannerisms and postures, rendering them more realistic. Characters are more life-like than HerInteractive’s last Nancy Drew game for Mac, Visually, Shadow at the Water’s Edge is quite appealing. The story unfolds nicely, and each clue offers its own piece of exposition, so there’s no need for lagging explanations at the start. While all of the characters seem to have their own take on the rumors that the inn is haunted, several encounters with things that go bump in the night lead Nancy to embark on one of her full-fledged investigations. However, immediately upon arrival, Nancy gets wind of some strange goings-on in the traditional Japanese ryokan she’s staying at. The game begins when the well-loved teen detective journeys abroad to relax, visit some friends, and teach English in Japan. |